Fault Lines

A game of pressure, coordination, and interpretation under strain

Players assume the role of a team of activists who are challenging an action, a policy, or some other action on behalf of the structures of power. The game has 3 premade scenarios, but players can choose to create their own examples and modifiers.

Players collectively attempt to:

  • achieve scenario goals
  • maintain internal coordination
  • avoid structural collapse where possible
  • understand how outcomes were produced


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